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Hiphop Basketball Rules & Court Layout

Hiphop Basketball is Innovative High Flying Fantasy & Excitement!

Hiphop Basketball Court Diagram

Hiphop Basketball Court Design

Hiphop Basketball is a smaller version of basketball with a few exciting twists. Basketball's basic rules apply in Hiphop Basketball; dribbling, double dribbling, traveling, goal tending, & most fouls are the same. However, thats where the similarities end. Hiphop Basketball ratchets up the action with up-tempo rules & game play so players can live their hoop fantasies.

Hiphop Basketball's Top 10 Copyrighted Innovations

1. Played 3 on 3. This allows everyone to get in on the action. Plus 3 on 3 makes for a sweet fastbreak

2. Short Full Court: Roughly 2/3 the size of a regulation basketball court. Shorter full court = quick end to end non-stop action and excitement. After a made basket the other team has 7 seconds to cross the half court line.

3. Lower Goals: Set to suitable dunking height. With the younger kids the rims at 7' 6" and 8' 6" and up with teen aged participants. This allows players to finish a fast break with a thunderous DUNK! In a competitve league the goals would be at 9'2'. Other leagues would adjust the goals lower as needed depending on age & the level of play. Even if players cant dunk being closer to the rim during play is a thrill.

4. Field Goals: Inside the Goal Perimeter goals are one point, outside the Goal Perimeter two points, and three points beyond the 3 point line.

5. Substitutions During Play: Takes place at one of the two midcourt Inbound Areas. Subbin' during play keep players fresh while the action continues at full speed.

6. Inbound Areas: No slow referee ball checks in Hiphop Basketball. When the ball goes out of bounds the referee signals which team gets possession and points to the nearest Inbound Area. Any player whose team has possession can pick the ball up, run to the designated Inbound Area and pass the ball inbounds...all in one fluid motion! What's a ref checking the ball for anyways?! It's the 21st century...we expect constant game motion!

7. 19' - 3 Point Line: 19' is a nice distance to launch three's.

8. Goal Perimeter (GP): The GP is 10' in diameter from each goal. If any offensive players are outside of the 3 point line, then the defensive player guarding them MUST be outside of the Goal Perimeter. This allows for good spacing on the court so players aren's parked under the goal. No offensive player can remain in the Goal Perimeter for longer than 4 seconds.

9. FREE SHOTS (FS): Are used instead of free throws. There are (6) offensive FS positions; three in the two point area, 15' from the goal, and three on the three point line, 19' from the goal. There are three defensive FS positions on the Goal Perimeter 12' from the goal. When an offensive player is fouled, play stops and the fouled player takes one FS from the nearest two or three point FS position. The other two offensive players stand on either of the remaining two or three point FS positions. Once the fouled player releases the ball all players can move off their designated FS positions. If the FS is made, it's good for either two or three points. If the FS is missed the ball is in play.

10. Half-Court Rule: After a made goal or Free Shot the team getting possession of the ball can not inbound the ball past half court. The Half-Court Rule keeps game action flowing with all players and prevents easy cherry picking hoops.